Difference between revisions of "Roads"
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*The initial road is built from the regional highway. | *The initial road is built from the regional highway. | ||
− | The road toolkit includes straight road, arced road, curved road and circle road | + | The road toolkit includes straight road, arced road, curved road and circle road. |
+ | |||
+ | *[[Key commands#Road Shortcuts|List of road shortcuts]] | ||
All roads can be upgraded and downgraded. | All roads can be upgraded and downgraded. | ||
+ | |||
==Types of Roads== | ==Types of Roads== |
Revision as of 08:49, 28 February 2013
Roads are essential building blocks of a city. Roads carry not only traffic but also power, water and sewage through your city.
Roads must be constructed before zones and other structures can be built.
- Before sims can populate a city, a road must be constructed from the regional highway.
Building Roads
All roads must be constructed from pre-existing roads.
- The initial road is built from the regional highway.
The road toolkit includes straight road, arced road, curved road and circle road.
All roads can be upgraded and downgraded.
Types of Roads
Low Density Dirt Road -
- Cost: $1 • Maximum Density: Low • Lanes: 1
Low Density Street -
- Cost: $2 • Maximum Density: Low • Lanes: 2
Medium Density Street -
- Cost: $4 • Maximum Density: Medium • Lanes: 4
High Density Street -
- Cost: $7 • Maximum Density: High • Lanes: 4
Medium Density Avenue -
- Cost: $7 • Maximum Density: Medium • Lanes: 4
High Density Avenue -
- Cost: $9 • Maximum Density: High • Lanes: 6
High Density Streetcar Avenue -
- Cost: $12 • Maximum Density: High • Lanes: 6