Difference between revisions of "Roads"
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'''Low Density Dirt Road''' - | '''Low Density Dirt Road''' - | ||
− | * Cost: $ | + | * Cost: $2 • Maximum density supported: Low • Lanes: 1 |
+ | |||
+ | Description: This dirt-cheap narrow road supports low density zones with only stop signs at intersections.
| ||
'''Low Density Street''' - | '''Low Density Street''' - |
Revision as of 10:51, 7 March 2013
Roads are essential building blocks of a city. They carry not only traffic but also power, water and sewage through your city. Roads must be constructed before zones and other structures can be built. Types of Roads determine the density of nearby zones.
- Before Sims can populate a city, a road must be constructed from the regional highway.
Building Roads
All roads must be constructed from pre-existing roads. The initial road is built from the regional highway. All roads can be upgraded and downgraded. The road toolkit includes straight road, arced road, curved road and circle road.
Types of Roads
Low Density Dirt Road -
- Cost: $2 • Maximum density supported: Low • Lanes: 1
Description: This dirt-cheap narrow road supports low density zones with only stop signs at intersections.
Low Density Street -
- Cost: $2 • Maximum Density: Low • Lanes: 2
Medium Density Street -
- Cost: $4 • Maximum Density: Medium • Lanes: 4
High Density Street -
- Cost: $7 • Maximum Density: High • Lanes: 4
Medium Density Avenue -
- Cost: $7 • Maximum Density: Medium • Lanes: 4
High Density Avenue -
- Cost: $9 • Maximum Density: High • Lanes: 6
High Density Streetcar Avenue -
- Cost: $12 • Maximum Density: High • Lanes: 6